![]() Note for Windows: The My Documents folder under Windows OS can be relocated, so the exact location may not be as indicated. When you save a changed keymap, this will be stored at ![]() Note that you can still set any binding or category back to its defaults even after you save if needed. This button will apply all your changes so far. Use this button to clear the specific binding. This button will clear any primary or secondary binding that is selected. Use this button if you are editing keymaps within a custom category (already edited) and want to return the entire category to your last save. Restore Category: This button will return the current selected category to your last save.Use this button if you want to return a single keymap to its original binding. Default Keymap: This button returns the selected keymap to its default binding.Use this button when wishing to “start from scratch” or reclaim the defaults for any reason. Default Category: This button returns the selected Category to its default bindings.Keymapper Controls: There are five buttons along the bottom of the Keymapper that allow you to manage your bindings and categories very simply.You can also bind multiple key presses or axis to a single function. Binding is as simple as selecting the Primary or Secondary Keymap that corresponds to the function you are binding, double click and enter the key or axis to bind to. Select a category, then a function from the Keymap Categories pane then create or edit the binding in the Modify pane. These PDFs are searchable, use Ctrl+f to open the find menuĬreating and editing keyboard and axis bindings happens here. These control schemes are detailed below. ![]() Control schemes for both mouse and keyboard play are available to the game so that a joystick is not required for control of vehicles (but it is still strongly recommended for aircraft).
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